Join us for this in-person Design Bites Friday, April 29, 2022 at 1:00 pm (PDT) ! We will practice in our typical hands-on way, the skill of Reframing, or finding the right problem.
Let's Chat! Everyone is talking about chatbots, conversational AI, and digital assistants. What are some of the principles needed to “make” a good conversation? Join us to learn how we can intentionally design the artful exchange of information... and how that can be impactful for you!
Learn, create, and network with us in-person at the HanaHaus.
Run of the Show
Welcome and Introduction
What Makes A Good Conversation?
Design Activity 1
Structure and Style of Conversational Design
Design Activity 2
Reflection and Final Share OutRequirements
All attendees must show proof of full vaccination or a negative COVID-19 test within 72 hours of the event in order to attend in person. No exceptions. Please be prepared to show your Proof of Vaccination or negative COVID-19 test at the front desk of HanaHaus when you check in for the event.
Daniel Watters - UX Design Lead at SAP
Dan Watters is a UX Design Lead at SAP, Palo Alto. He currently leads UX designers and researchers across teams and lines of business to achieve design-led and human-centered results. Over the past decade, Dan has been at the forefront of UX Design at SAP, innovating in areas such as Design Thinking, Innovation, Mobile Apps, Data-driven Dashboards, and the SAP Fiori design system, concepts and patterns, receiving several patents for the display of relevant data in card-based user interfaces.
Chenchen Gu - UX Designer at SAP Next Talent
Chenchen Gu is a UX Designer from the SAP Next Talent Program January 2022 cohort, and currently working in the User Insights team. She has been learning and working as a UX designer for 3 years. She's previously a TV show host and producer in Shanghai, China.
HanaHaus Design Bites Meetup
"It is easier to act your way into a new way of thinking than to think your way into a new way of acting" - Jerry Sternin.
If design-thinking is all the rage, why are your skills not getting any better? Has your ability to brainstorm improved? Are you now sketching your ideas, rather than writing them? We sum up the current situation as: too much process, too little craft.
Our stance is: design should be learned skills-first. As you get better at applying your skills and reflect on your experience, you will naturally develop a better understanding of the process as well. Think design-doing instead of design-thinking.
Now, we know just how overwhelming it can be to decide where to start. That's why we created Design Bites. Each session of d.bites takes one skill and teaches it with rigor. See examples from real projects, try it out a minimum of three times and learn from others in a fun, lighthearted way.
As you get better at one skill, you will find yourself getting better at other skills, too. Learning how to interview better will dramatically improve your understanding of your product, and your validation skills, too! Like any good gym instructor, we will push you to do more reps as we push the envelope on design-doing skills ourselves.
You do not need any previous knowledge of design-thinking to join this series. Just a healthy curiosity on design-thinking and a willingness to be nudged to action. We will not be covering the design process but will refer to it. If this is your first time, we suggest taking a look at d.school's virtual crash course here to understand the design process.