• HanaHaus (map)
  • 456 University Avenue
  • Palo Alto, CA, 94301
  • United States

Join us for this in-person Design Bites | Tell Good Stories: Exploring the Art of Storytelling at HanaHaus Palo Alto July 8th, 2022 at 1:00 pm PDT!

In this interactive session of Design Bites, we will look at frameworks to make a good story, and explore how we can intentionally use stories to communicate our ideas in a highly effective manner. We will also, in our typical hands-on way, use techniques of Storyboarding to design, build and share these concepts together.

Come learn, create, and network with us in-person at the HanaHaus!

Run of the Show

  • Welcome and Introduction

  • About Storytelling

  • Design Activity 1

  • Design methods for stories

  • Design Activity 2

  • Reflection and Final Share Out

Daniel Watters - UX Design Lead at SAP

Dan Watters is a UX Design Lead at SAP, Palo Alto. He currently leads UX designers and researchers across teams and lines of business to achieve design-led and human-centered results. Over the past decade, Dan has been at the forefront of UX Design at SAP, innovating in areas such as Design Thinking, Innovation, Mobile Apps, Data-driven Dashboards, and the SAP Fiori design system, concepts and patterns, receiving several patents for the display of relevant data in card-based user interfaces.

Nisha Balaraman - User Researcher at SAP Labs

Nisha Balaraman is a UX researcher at SAP Labs who is passionate about listening to end users to develop a deeper understanding of how we can transform complex technology into simple and enjoyable user experiences.

Outside of SAP, Nisha is a board member of the non-profit organization, UX Research and Strategy 501(c)3. She also enjoys teaching Indian classical dance, travelling, and readin

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HanaHaus Design Bites Meetup

"It is easier to act your way into a new way of thinking than to think your way into a new way of acting" - Jerry Sternin.

If design-thinking is all the rage, why are your skills not getting any better? Has your ability to brainstorm improved? Are you now sketching your ideas, rather than writing them? We sum up the current situation as: too much process, too little craft.

Our stance is: design should be learned skills-first. As you get better at applying your skills and reflect on your experience, you will naturally develop a better understanding of the process as well. Think design-doing instead of design-thinking.

Now, we know just how overwhelming it can be to decide where to start. That's why we created Design Bites. Each session of d.bites takes one skill and teaches it with rigor. See examples from real projects, try it out a minimum of three times and learn from others in a fun, lighthearted way.

As you get better at one skill, you will find yourself getting better at other skills, too. Learning how to interview better will dramatically improve your understanding of your product, and your validation skills, too! Like any good gym instructor, we will push you to do more reps as we push the envelope on design-doing skills ourselves.

You do not need any previous knowledge of design-thinking to join this series. Just a healthy curiosity on design-thinking and a willingness to be nudged to action. We will not be covering the design process but will refer to it. If this is your first time, we suggest taking a look at d.school's virtual crash course here to understand the design process.