Join us in-person for the next Design Bites: No Code Augmented Reality, at HanaHaus Palo Alto on Wednesday, June 21st 2023, from 3:00–4:30 PM PDT!
This workshop is designed to introduce designers and creatives with no coding experience to the world of AR. Participants will learn about the unique affordances of designing for a 3-dimensional experience, as well as gain an understanding of the technical aspects involved in creating AR experiences.
During the workshop, participants will have the opportunity to get hands-on experience with creating their own AR experiences, using tools that require no coding experience. The workshop is geared towards those who are used to more traditional media and are interested in exploring the world of AR.
By the end of the workshop, participants will have a better understanding of the potential of AR, and be equipped with the knowledge and tools to create their own AR experiences. This workshop is perfect for designers, artists, and creatives looking to expand their skill set and explore the possibilities of AR.
After the event, attendees interested in building their own AR experience will have the chance to sign up for a free half-hour consulting session with Membit Co-Founder and CEO, Jay Van Buren.
HANDS ON WORKSHOP
The participants will be divided into 3 groups and each group will have a trained facilitator with a device already logged into an account that is a member of one of the three demo channels we will have created for this activity.
The theme of the activity is HanaHaus Palo Alto, Past and Present. Within each group the facilitator will take the group to it’s area and create a first membit and then coach each of the participants on creating additional child membits by choosing from the available models in the channel and making aesthetic choices about where to put them, how to arrange them and how to lead the viewer through the experience. Once they’re finished with the 3D objects, they will choose one member of the group to be the spokesperson and the facilitator will record a video of that person standing in front of the display, giving a brief explanation (less than 1 min) of why they choose to arrange the material the way they did, and then make that video into a video membit.
Once all the groups are finished each group will go look at the membits created by the other two groups, while the facilitator stays put to help people with any problems. Jay will float between the groups the entire time to help with any unexpected problems.
Jay Van Buren, CEO of Membit Inc.
Jay Van Buren is an innovator, artist, and augmented reality evangelist with 25 years experience in interactive media, marketing, and PR. Jay was responsible for the look and feel of the Forbes-Favorite award winning Multex Investor site in the late 90’s and went on to a career creating interactive marketing and PR vehicles for companies like Conde Nast and Bayer Aspirin. His interactive design studio, early-adopter, completed sites for clients like Lower Manhattan Cultural Council, The Drawing Center, Twyla Tharp and Avenues the World School over the past 17 years. Early-Adopter was acquired by The Glimpse Group, in April of 2018. Jay holds a Masters of Fine Art Degree in Painting from Parsons, the New School for Design.
Daniel Watters, Director of UX at SAP
Dan Watters is a leader in the field of Design, UX, and Research at SAP, Palo Alto. His current role is with the core UX organization and is focused on bringing data-driven insights to the overall design process. Over the past decade, Dan has contributed at SAP in areas such as Design Thinking, Innovation, Mobile Apps, Data-driven Dashboards, and the SAP Fiori design system, receiving multiple patents for the display of data in card-based user interfaces.
About Design Bites:
"It is easier to act your way into a new way of thinking than to think your way into a new way of acting" - Jerry Sternin.
If design-thinking is all the rage, why are your skills not getting any better? Has your ability to brainstorm improved? Are you now sketching your ideas, rather than writing them? We sum up the current situation as: too much process, too little craft.
Our stance is: design should be learned skills-first. As you get better at applying your skills and reflect on your experience, you will naturally develop a better understanding of the process as well. Think design-doing instead of design-thinking.
Now, we know just how overwhelming it can be to decide where to start. That's why we created Design Bites. Each session of d.bites takes one skill and teaches it with rigor. See examples from real projects, try it out a minimum of three times and learn from others in a fun, lighthearted way.
As you get better at one skill, you will find yourself getting better at other skills, too. Learning how to interview better will dramatically improve your understanding of your product, and your validation skills, too! Like any good gym instructor, we will push you to do more reps as we push the envelope on design-doing skills ourselves.
You do not need any previous knowledge of design-thinking to join this series. While we will be referring to the design process, all that is needed is a healthy curiosity and willingness to be nudged to action.